Going Medieval Multiplayer Mod ((top)) Here
: Officially supports co-op, allowing 2–4 players to build a village together using a join-code system.
A community member recently shared progress on a "Making co-op mod" thread on the Going Medieval Reddit , aiming to bring collaborative play to the title. Challenges: going medieval multiplayer mod
: Advanced modders can use the TMP SpriteAsset Creator to add custom icons and UI elements . Comparison to Similar Titles : Officially supports co-op, allowing 2–4 players to
As of April 2026, does not have an official multiplayer mode, and no fully functional "co-op mod" has been widely released for the public. While the game recently launched into Version 1.0 on March 17, 2026, the developers at Foxy Voxel have focused primarily on the single-player experience, including a proper endgame and new content. Current Modding & Multiplayer Status Comparison to Similar Titles As of April 2026,
, has stated that the game was designed primarily as a single-player experience and they do not have immediate plans to add multiplayer officially. Current "Multiplayer" Landscape Ongoing Mod Project:
1. Fork Going Medieval’s assembly (BepInEx or Harmony patching). 2. Replace single-player simulation loop with Server/Client split. 3. Implement Mirror NetworkManager with custom SceneManager. 4. Add NetworkTransform to settlers, NetworkBehaviour to stockpiles. 5. Create custom sync for terrain (serialize diffs using bitpacked tiles). 6. Build lobby UI inside main menu. 7. Add bandwidth throttling (max 64KB/s per player).
The Going Medieval multiplayer mod, also known as "Going Medieval Multiplayer" or "GMM," is a community-created mod that allows players to join or create servers, enabling multiplayer functionality in the game. The mod is designed to work seamlessly with the game's existing mechanics, providing a smooth and immersive experience for players.