Mini Roshutsu Game 2 -rj01260604- [upd]

The game does not pretend to be an expansive RPG or a deep visual novel. Instead, it operates as a series of vignettes—bite-sized challenges where the primary goal is to navigate public spaces while avoiding detection during acts of indecency.

Attending school or studying to increase character statistics. Economic System: Mini Roshutsu Game 2 -RJ01260604-

Managing a "crew" with unique stats that can be leveled up through various street-level activities. Technical and Development Background Developer: The game does not pretend to be an

Building on the mechanics of the first title, this sequel expands the scope of the "mini-roshutsu" (exposure) genre. Players must navigate through a variety of everyday environments—ranging from quiet residential streets to more populated public spaces—while managing a specific set of risks to avoid detection. Key Features: Open Exploration: Economic System: Managing a "crew" with unique stats

: A key mechanic involves Mira’s mental state. Being spotted by NPCs can cause her to lose confidence, potentially ending the session, whereas successful exposure increases her "level" and allows for riskier actions.