Ets2 135 To 136 Patch Top 'link'

For modders, the 1.35 → 1.36 transition was a mixed bag. The switch to DX11 meant older mods relying on DX9-specific hooks or shaders needed complete rewrites. Map mods that hadn’t updated their German sectors suddenly looked outdated next to the new SCS cities.

1.36 breaks many 1.35 mods, especially:

, which significantly reduced "shimmering" on fine details like power lines. Infrastructure for the Future: Dropping DX9 was essential for the developers at SCS Software ets2 135 to 136 patch top

Press ~ (tilde) and start typing. The console now suggests commands (e.g., typing g_ shows g_set_time , g_fps , etc.). A huge time-saver for beta testers. For modders, the 1

However, for the hardcore modder running 200+ mods, 1.36 was a "breaking change." Many map mods took six months to fully transition. A huge time-saver for beta testers

: The addition of new trucks and customization options is always a highlight for the community. The 1.36 patch does not disappoint, introducing new vehicles and a range of customization parts that allow players to personalize their trucks to an even greater extent. This not only enhances the gameplay experience but also provides more creative freedom, allowing players to express themselves through their in-game vehicles.

The most impactful change in patch 1.36 was the . SCS Software fully committed to DirectX 11 , leaving behind the aging DX9 renderer.