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: Toolsets to define how objects interact physically in the game world.
When importing a high-quality model (like a ripped Forza model) into ZModeler, the geometry is often ungrouped. Dr7far’s workflow demonstrates how to: dr7far zmodeler 3
: Attaching a 3D character mesh to the game's skeleton so it moves realistically. : Toolsets to define how objects interact physically
: Using the Material Editor to assign textures (like chrome, glass, or paint) so they react to the game's lighting. dr7far zmodeler 3