Automation - The Car Company Tycoon Game V4.2.13 Link -

: Precisely adjust frontal area and spring/damper stiffness to ensure your creation handles as well as it looks. Why v4.2.13 Matters

The "Aerodynamics" tab glared at him; his sleek design had the drag coefficient of a brick. Automation - The Car Company Tycoon Game v4.2.13

The core of Automation remains the designer. V4.2.13 allows you to build engines ranging from a 0.5L twin-cylinder for microcars to a monstrous 12.0L V16 for land-yachts. : Precisely adjust frontal area and spring/damper stiffness

: Designing has become significantly less "janky". Version 4.2.13 introduces a new physically-based glow model for engine headers and turbos, and fixes the frustrating bug where 3D fixtures wouldn't correctly nudge their mirrored counterparts. Electrification

Electrification. The 4.2.13 patch includes a revamped . Unlike the crude electric motors of v4.1, you now design:

v4.2 improved how cars export to BeamNG.drive , including advanced trim settings. If your gauges don't work after export, you can now use specific "prop numbers" in the car's description to map needles to speed or RPM.