This reflects a shift in how we view power. We have moved away from the binary of Good vs. Evil toward a fascination with Sovereignty. The audience roots for the Lord of Tentacles because they represent unbridled agency. They are bound by no laws of nature or kings. This is particularly evident in the "Monster Tamer" or "Dungeon Master" genres, where the protagonist uses their tentacled minions or appendages to build a kingdom of monsters. Here, the tentacles represent a connection to the primordial—a return to the raw, untamed energy of the universe. The Rise is the moment the pawn becomes the player, turning the horror of the unknown into the infrastructure of a new empire.
The Lord of Tentacles' rise to power was not overnight. It began with subtle changes in the ocean's behavior: warmer waters, more violent storms, and an increase in strange, glowing sea creatures. These omens were ignored by the surface world, deemed as mere anomalies in an increasingly fragile ecosystem. But those who dwell in the depths knew better. They sensed a stirring, a power growing in strength and ambition.