Multiversus Frame Data _hot_ Jun 2026

A move is "safe" if you have time to dodge or jump away before your opponent hits you during your recovery frames. For example, if a move has 15 frames of recovery, and the opponent has a move that starts up in 10 frames, you will get hit unless you cancel the recovery.

If your opponent uses an unsafe move, you can use a move with a than their remaining recovery frames to guarantee a hit. This is known as a "punish". 3. Understanding Frame Advantage (Plus and Minus) Multiversus Frame Data

were adjusted to prevent "zero-to-death" loops—like those previously possible with Marceline—and to increase the overall "time to kill" for a more tactical experience [12, 13]. 5. Character Spotlight: Finding the "Fastest" Moves A move is "safe" if you have time

Let’s look at three hypothetical (but realistic based on patch 1.0+) scenarios to understand why frame data wins matches. This is known as a "punish"