Gursharan Singh wrote over two hundred drama scripts. Many of these were original plays, others were based on short stories, novels and even poems from contemporary writings. In 2010-11, writer and artistic director, Kewal Dhaliwal, published seven volumes of Gursharan Singh’s collected plays and released them in Chandigarh in the presence of Gursharan Singh. We discovered a few more scripts after the publication of these seven volumes. These will be brought out in another volume in the coming year. The seven volumes are being added with much gratitude to Kewal Dhaliwal, who is also a member of the Trust.
cl_lb 1 – allegedly stretches head hitboxes client-side. In reality, it has no effect online; it's purely placebo.
// ---- Bindings for Headshot Practice (Local Server) ---- bind "KP_END" "sv_cheats 1; bot_dont_shoot 1; sv_showimpacts 1" bind "KP_DOWNARROW" "give weapon_ak47; give weapon_deagle; sv_infinite_ammo 2" bind "KP_PGDN" "host_timescale 0.5" Cs 1.6 Aim Cfg 100 Hs
Given usual community usage, the likely intended meaning: an aim configuration for CS 1.6 that sets relevant parameters to “100” (e.g., crosshair size/alpha or a normalized sensitivity multiplier) and configures a hitsound or headshot-related indicator. Below I provide a practical, detailed aim.cfg example plus explanation, tuning steps, and caveats. cl_lb 1 – allegedly stretches head hitboxes client-side
, cl_updaterate 101 , cl_cmdrate 101 : These "rates" ensured the maximum amount of data was exchanged between the player and the server, reducing "choke" and "loss" that would otherwise make bullets vanish. 2. Visual and Recoil Stability Below I provide a practical, detailed aim
: CS 1.6 physics and recoil are tied to framerate. 100 FPS was the "gold standard" because higher or fluctuating values could actually make movement and recoil feel "floaty" or inconsistent. 3. Mouse Input and Acceleration
cl_lb 1 – allegedly stretches head hitboxes client-side. In reality, it has no effect online; it's purely placebo.
// ---- Bindings for Headshot Practice (Local Server) ---- bind "KP_END" "sv_cheats 1; bot_dont_shoot 1; sv_showimpacts 1" bind "KP_DOWNARROW" "give weapon_ak47; give weapon_deagle; sv_infinite_ammo 2" bind "KP_PGDN" "host_timescale 0.5"
Given usual community usage, the likely intended meaning: an aim configuration for CS 1.6 that sets relevant parameters to “100” (e.g., crosshair size/alpha or a normalized sensitivity multiplier) and configures a hitsound or headshot-related indicator. Below I provide a practical, detailed aim.cfg example plus explanation, tuning steps, and caveats.
, cl_updaterate 101 , cl_cmdrate 101 : These "rates" ensured the maximum amount of data was exchanged between the player and the server, reducing "choke" and "loss" that would otherwise make bullets vanish. 2. Visual and Recoil Stability
: CS 1.6 physics and recoil are tied to framerate. 100 FPS was the "gold standard" because higher or fluctuating values could actually make movement and recoil feel "floaty" or inconsistent. 3. Mouse Input and Acceleration