Shimeji Template ((full)) [FAST]
By replacing the default images in a template with your own drawings, you can "skin" the program to feature any character you like. The Anatomy of a Shimeji Sheet
<behavior class="jp.gr.java_conf.shigeju7.shimeji.BehaviorWalk"> <toRightImages> <image>img/r0.png</image> <image>img/r1.png</image> </toRightImages> <toLeftImages> <image>img/l0.png</image> <image>img/l1.png</image> </toLeftImages> <duration>100</duration> <speed>3</speed> </behavior> </behaviors> shimeji template
It's a folder of blank PNG images (usually ~50-100 frames) showing the character's different poses and movements: idle, walking, grabbing, falling, dragging, climbing, etc. You draw over these blanks to create your custom character. By replacing the default images in a template
, such as changing a character's expressions or accessories dynamically without needing entirely separate image sets. App-Specific Templates shimeji template
Keep frame numbers zero-padded and consecutive.
Because the frames are small (128x128), fine details will get lost. Use bold lines and clear colors.