Buchikome High Kick- -final- -aokumashii- ((install)) -
As the day of the festival approached, Aokumashii found himself at a crossroads. His team, facing stiff competition from a new, aggressive team from a rival school, was in disarray. The team's captain, the seasoned and wise Saito, had suffered an injury that would keep him out of commission for the festival.
For fans of the keyword, the musical version is the definitive one. The "High kick" is the snare drum. The "Final" is the abrupt silence. The "Aokumashii" is the strange, heretical feeling of listening to happy hardcore melodies played at 33 RPM. Buchikome High kick- -Final- -Aokumashii-
Based on the title , which is a 2D fighting/action game known for its high difficulty and precise input requirements, the most useful feature to implement would be a "Frame-Perfect Input Trainer & Hitbox Visualizer." As the day of the festival approached, Aokumashii