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Currently developing Interstellar Space: Genesis
A turn-based space 4X strategy game for the PC. |
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RTGI is primarily distributed through the Marty McFly Patreon as part of a beta-access tier. Version 0.36.1 remains a popular stable point for users who prioritize reliability over the most experimental cutting-edge builds. ReShade RTGI | Ray Traced Global Illumination
For decades, Global Illumination (GI) has been the "holy grail" of real-time rendering. While rasterization techniques have improved significantly, they struggle to accurately simulate light bouncing (radiosity), often resulting in flat lighting or unrealistic shadows in areas not directly hit by a light source. Reshade Rtgi 0.36.1
It uses the game's depth buffer to understand the 3D layout of a scene, allowing for accurate light occlusion and depth-of-field effects. RTGI is primarily distributed through the Marty McFly
To get the latest official version (0.36.1 or newer), you typically need to support Marty McFly on and join his Discord for beta access. Install ReShade : Download the latest version of and point it to your game's launcher. Add RTGI Files : Move the shader and texture folders into your game's reshade-shaders directory. Configure Depth Buffers Install ReShade : Download the latest version of
RTGI is a depth‑based shader for ReShade that simulates indirect lighting —light bouncing off surfaces to color neighboring objects. Unlike true ray tracing (which requires native engine integration and BVH structures), RTGI works in :
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