# Front face glColor3f(0.0, 1.0, 0.0) glVertex3f(-1, -1, 1) glVertex3f(1, -1, 1) glVertex3f(1, 1, 1) glVertex3f(-1, 1, 1)
: Prevents the player from taking damage, which is essential for "stalling" matches against difficult bosses like Undertale 3d Boss Battles Script Pastebin
At 2:14 AM, the view counter flicked from 0 to 1. # Front face glColor3f(0
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local phase = 1 if bossHP < (maxHP / 2) and phase == 1 then phase = 2 startHarderAttacks() end # Front face glColor3f(0.0