🚀 Finally tested the FE-compatible BackFlip & FrontFlip script – and it's CLEAN.
Getting this into your game is easier than you think. Follow these steps:
This script provides front-end utilities to trigger and validate BackFlip and FrontFlip animations/transitions across components/pages. It includes:
| Issue | Solution | |-------|----------| | | Add cooldown (e.g., 0.8 seconds) per player using a table or Debounce . | | Flying / speed hacks | The server controls CFrame, but a hacker could fire the RemoteEvent repeatedly. Check character.HumanoidRootPart.Velocity.Y to ensure they’re on ground or jumping normal height. | | Animation vs Tween | Tweening the root part is client-side visible to all (server replicates CFrame changes). Using an AnimationTrack on the Humanoid looks more natural but must be played from the server. | | Lag compensation | For smoother flips on high ping, play a local animation (via LocalScript + Animator ) while still sending the remote. The server will correct minor mismatches. |
