Old blob avatars used spring-mass systems (a grid of points connected by virtual rubber bands). This was computationally cheap, but it often looked like jelly. NDFs use lightweight AI models. Instead of calculating every vertex, the AI predicts how the entire volumetric blob should deform based on your tracked joints. The result? A "dumpling-like" squish that feels organic, not bouncy.
BlobCG maintains an active release schedule through their , where tiered members gain access to VR-specific files. Azur Lane Characters : Recent highlights include New Jersey (NJ) vr blobcg new
You might ask: Why would I want to look like a cute, squishy blob instead of a realistic human? Old blob avatars used spring-mass systems (a grid