You are trapped in various themed levels—from luxury apartments to derelict space stations—and must find items and solve puzzles to escape.
The first level was simple: Recall a memory when you felt truly safe. Kael hesitated. Safe? He hadn’t felt safe since childhood. But the game didn’t demand. It just waited. Finally, he closed his eyes—and remembered his grandmother’s kitchen. The smell of rosemary. The way light fell through a dusty window at 4 p.m.
Except there was a catch—for the system, not the players.