Click the "Load Textures" button and select all maps for your material. The script automatically sorts them based on filenames.
Here’s a helpful response for someone looking for : material texture loader v1810 for 3ds max 201
: Automatically handles Metallic/Roughness and Specular/Glossiness PBR workflows. Renderer Compatibility : Fully supports industry-standard engines including , Arnold, Redshift, Octane, FStorm, and Physical Materials. Advanced Mapping Click the "Load Textures" button and select all
If you can upload or describe the exact file/UI, I can help reverse-engineer it or suggest a perfect replacement. material texture loader v1810 for 3ds max 201