First, you need a class to hold your data. It must be Serializable so Unity can convert it to text (JSON) for saving.
// Apply data back to the GameObject health = data.currentHealth; transform.position = new Vector3(data.playerPositionX, data.playerPositionY, data.playerPositionZ); currentLevel = data.levelIndex; playerName = data.playerName; unity save edit
PlayerPrefs are stored in the Windows Registry or .plist files. First, you need a class to hold your data
This is advanced. You may need to reverse engineer the game’s code using dnSpy or ILSpy on the game’s Assembly-CSharp.dll to find the decryption key. Many indie games use a simple XOR cipher. Once decrypted, the inner data is often JSON or binary. transform.position = new Vector3(data.playerPositionX