: If the screen is black or solid white:
: Provides deep, realistic shadows in corners and crevices where light naturally struggles to reach. Compatibility reshade ray tracing shader rtgi 033
: An RTX card is not required; the shader works on any modern GPU (Nvidia or AMD) as it relies on the depth buffer rather than dedicated hardware ray-tracing cores. : If the screen is black or solid
Compared to its predecessors, RTGI 0.3.3 is optimized for better performance. It strikes a balance between visual quality and computational efficiency, making it suitable for a wide range of hardware configurations. It strikes a balance between visual quality and
| Setting | Recommended Value | Explanation | | :--- | :--- | :--- | | | High (or Ultra) | Lower quality halves the ray count. Stay on High for decent bounce lighting. | | Ray Length | 0.3 to 0.7 | How far the light bounces. Value 1.0 causes over-brightening in dark dungeons. | | Bounce Count | 2 | Higher values (4+) tank FPS for diminishing returns. 2 bounces is the sweet spot. | | Intensity | 0.8 to 1.2 | Global brightness of the indirect light. | | Contrast | 0.4 to 0.6 | Lower contrast makes the "glow" effect more obvious; higher retains shadows. | | Saturation | 1.0 | Leave this alone; use ReShade's Vibrance for color boosting. | | Reconstruction | High | Reduces noise. Highest setting causes ghosting; "High" is a safe bet. | | Display Depth | Disabled | Only used for debugging. |