Reshade Ray Tracing Shader Rtgi 033 Exclusive
Unlike official "RTX" ray tracing, this shader does not require specialized RT cores. It runs on most DirectX 9, 11, 12, and Vulkan-compatible hardware by using the game's depth buffer data.
While newer versions are constantly in development, the 0.33 build remains a favorite for its stability and specific feature set: reshade ray tracing shader rtgi 033 exclusive
hit = g_texDepth.SampleLevel(float4(0, 0, 0, 0), rayEnd.xy, 0); if (hit.r < rayEnd.z) break; t += g_fRayLength; rayEnd = rayOrigin + rayDirection * t; Unlike official "RTX" ray tracing, this shader does
For example, in a scene featuring a red carpet illuminated by sunlight, standard rendering will show the carpet as red and the shadow as grey or black. With RTGI v0.33 enabled, the shader calculates the red light reflecting off the carpet and bleeding onto the surrounding white walls. This phenomenon, known as "color bleeding," adds an organic warmth to the image. Furthermore, v0.33’s refined ambient occlusion ensures that corners and crevices retain a soft, realistic darkness that grounds objects in the world, preventing the floating effect often seen in older games. The result is an image that feels less like a computer rendering and more like a photograph, imbuing static assets with a sense of physicality. With RTGI v0