That’s it. The genius lies in the aesthetic. The game borrows heavily from the Super Meat Boy school of design. The controls are tight, responsive, and instantaneous. You can jump, double jump, and fire a pistol (which is mostly used to activate switches, though shooting the occasional angry square is a bonus).
The game is designed as one continuous, massive level broken into single-screen challenges. big tower tiny square unblocked game
This is your most important tool. Learning the rhythm of jumping between narrow walls is the only way to reach the upper floors. That’s it
Timing is everything. Holding the jump button longer allows you to jump higher. Wall Jumping: and instantaneous. You can jump