Regret Island All Scenes New
| # | Scene | Details | |---|-------|---------| | 1 | | Location: Storm‑raked beach, wrecked plane. Objective: Find shelter and the mysterious postcard (item “Postcard – “Wish you were here”). Interaction: First voice‑over from Eira (appears as a glimmer). Puzzle: Align the broken radio’s antenna to receive a faint SOS that becomes the tutorial voice. | | 2 | The Misty Path | Location: Dense jungle trail lit by phosphorescent fungi. Objective: Reach the abandoned dock. Mechanic: Light‑based navigation – player must follow the faint blue glow that reacts to the Regret Meter (glows brighter when guilt spikes). | | 3 | The Dock – First Gate | Location: Rusted pier, half‑sunken boat. Objective: Repair the boat’s lantern to signal the lighthouse. Puzzle: “Circuit Re‑wiring” – rotate broken wires to connect power; each correct connection clears a layer of fog. Dialogues: Eira explains the “Gate of Past”. Secret: Hidden diary entry reveals Alex’s last conversation with Mira. | | 4 | Lighthouse Exterior | Location: Base of the lighthouse, wind‑howling cliffs. Objective: Activate the lighthouse’s beacon. Puzzle: Align three colored prisms (red, blue, white) to match the island’s emotional state (shown on a subtle color bar). Outcome: Beacon fires, opening the “Gate of Present”. |
The fandom is divided. The subreddit r/RegretIsland is currently on fire over the new content. regret island all scenes new
| # | Scene | Details | |---|-------|---------| |10| | Location: Circular chamber beneath the lighthouse, walls inscribed with names of those who “failed”. Objective: Reach the central altar and place the three colored prisms from Act 1. Puzzle: “Weight of Guilt” – each prism’s weight changes based on the Regret Meter; the player must balance them on a scale to open the altar. | |11| Kade’s Trial – Echo Chamber | Location: Dark room with echoing voices (repeated fragments of Alex’s past). Objective: Survive a timed “sound‑puzzle” where the player must repeat a melody heard from the echoes. Mechanic: Audio cue recognition; failing raises the Regret Meter dramatically. Dialogues: Kade whispers “Only pain can purify”. | |12| Revelation – The Island’s Origin | Location: After the altar opens, a cutscene shows the island as a spiritual crucible created by a forgotten civilization to store collective regret. Key Info: The lighthouse is a regulation device that can either release or bind the stored emotions. | |13| The Choice of the Warden | Location: A hallway with two doors: “Release” (bright) and “Contain” (shadowy). Objective: Choose which door to open – this decision sets the tone for Act 4 (the memory‑rooms become either healing or more punitive). Branching: If “Release” : Memory‑rooms are softened, optional puzzles are less punishing. If “Contain” : Memory‑rooms become harsher, Regret Meter rises faster. | | # | Scene | Details | |---|-------|---------|
Unlocking all scenes in Regret Island (v0.39.0+) requires specific triggers, often tied to time of day or character-specific quests. Major Scene Triggers & Locations The majority of new and core scenes are centered around Leroy's Cabin Kate's Room Scene Type Primary Trigger / Condition First Night/Blowjob Leroy’s Cabin Puzzle: Align the broken radio’s antenna to receive
While the scenes are high quality, the game is not without flaws:
"Regret Island" has carved out a specific niche in the adult visual novel community. Unlike standard NTR (Netorare) games where the protagonist helplessly watches events unfold, "Regret Island" is often classified as
