Water → Earth → Fire → Wind → Void
Wizardry: The Five Ordeals is not a game you “beat” quickly – it’s a game you survive through patience, mapping, and party synergy. This walkthrough gives you the tools, but your own caution and creative spell use will decide victory. Remember: retreat is not shameful; a TPK is. wizardry the five ordeals walkthrough
: Return to base before anyone dies; "LOST" characters are gone forever. Water → Earth → Fire → Wind →
1 Thief (for chest traps), 1 Priest (for healing and buffs), and 1 Mage (for crowd control). Pro Tips: : Return to base before anyone dies; "LOST"
Troubleshooting common problems
: Be mindful of alignment; Priests cannot be Neutral, and Samurai cannot be Evil. Changing your settings can allow for custom class creation, though starting stats may be lower. The Identification Grind Official Online Manual
The second ordeal takes place in a mysterious maze filled with illusions and reflections. Your goal is to navigate through the maze and find the exit.

Roger Bucknall MBE

Alex Reay

Paul Ferrie

Moira Bucknall
Water → Earth → Fire → Wind → Void
Wizardry: The Five Ordeals is not a game you “beat” quickly – it’s a game you survive through patience, mapping, and party synergy. This walkthrough gives you the tools, but your own caution and creative spell use will decide victory. Remember: retreat is not shameful; a TPK is.
: Return to base before anyone dies; "LOST" characters are gone forever.
1 Thief (for chest traps), 1 Priest (for healing and buffs), and 1 Mage (for crowd control). Pro Tips:
Troubleshooting common problems
: Be mindful of alignment; Priests cannot be Neutral, and Samurai cannot be Evil. Changing your settings can allow for custom class creation, though starting stats may be lower. The Identification Grind Official Online Manual
The second ordeal takes place in a mysterious maze filled with illusions and reflections. Your goal is to navigate through the maze and find the exit.
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