Create a post-process effect similar to "Drunk" but tuned for a "couch-lock" or "creative" high.
: Dynamic post-processing effects like screen blurring, color shifting, and "high" visual overlays that intensified as the player used the item. 2. Technical Sophistication vs. Terms of Service Roblox - Advanced Weed Blunt System
Which option do you want? If you pick A or B, tell me whether you want: 1) a high-level design, 2) full implementation plan with sample Lua code snippets, or 3) both. Create a post-process effect similar to "Drunk" but