Usability
workspaces to maintain color accuracy and precision during re-texturing. Typical Workflow Render AOVs
: It is critical to save your UVW and Position passes as 32 bits per channel image files (such as EXR or TIFF). Using 8-bit or 16-bit files will often result in severe pixelation and inaccurate texture placement. aescripts ftuvpass bundle v551a for after ef
: Uses a rendered UV pass (or ST map) to apply textures or visual elements to 3D objects. It features controls for texture input, size, offsets, and repetition. ft-PPass2Matte
: This plugin uses a UV pass (or ST map) rendered from 3D software to apply 2D textures directly onto 3D objects in After Effects. The texture automatically follows the object's movement and deformation. : Uses a rendered UV pass (or ST
: Recent versions (v5.5.0+) have replaced Adobe's standard subsampling with a custom function to eliminate extreme slowdowns and added compatibility for Multi-Frame Rendering (MFR) Apple Silicon Texture Controls
The (often referred to simply as FTUV ) is a collection of plugins developed by Plugin Everything (distributed via aescripts.com). At its core, the bundle is designed to solve one massive problem: Motion Vector data in After Effects. The texture automatically follows the object's movement and
: This tool creates 3D mattes attached to objects in a render using a Position Pass (Point Pass).